![]() ![]() I occasionally assist in these courses whenever my buddy asks me to. I can do that in real life as I have when attending some of the performance driving courses. I didn't state that I wanted to slide a car immediately. Their goal was to deliver an open world racing simulator, but the company had other ideas in mind. I have had the opportunity during one of the E3 events to meet the creators of the Unlimited series. Like with all companies and goals, a sacrifice was made. The Test Drive series especially the Unlimited series during the initial development phase, the research team was conducting studies on how a car is suppose to handle. TDU2 has the worst physics configuration I have ever experience.Īre Any of You Real World Experience Drivers. ![]() I have played almost every NFS game launched so I have witness the improvements in the physics modeling. Mind everyone here in NFS-Most Wanted 2012 version, the steering is quite slow which can be frustrating to many, but all one has to do is either tap on the brake lightly or pull the hand brake to get the car to turn in the direction desired. Usually a tap/pull on the hand brake should aid in the steering (with the Hardcore Setting), but TDU2 for some reason behaves like the car has the traction control set to full when in a typical game setting like the old TDK World Racing, the car would either steer in the direction you are heading with or without the hand brake, or the driver would accidentally be put in a 180-degree reversal. Almost every car in TDU2 under steers to rather extreme degrees. For starters, I have done some real world racing thus I understand what is over/under steer. I have purchased a considerable amount of racing and vehicle simulator games so I have some knowledge of what the physics are in a typical difference between virtual and real world. Well forgive me if I am talking down about this game. Not much I am afraid.įor those who end up reading this would say that I am biased. What does that say about the Test Drive Unlimited Series. Even that game has better physics modeling than with TDU2. I still have a copy of NFS-Porsche Unleashed. Oh Well, I think it is time to dust off some of the games I have in storage that play better than TDU2. (I will not use any profanity - the game isn't worth the swear words).Īside from the slew of cars though, the game is worse than crap. Steering is utter crap, the races are decent but when you can steer at speed with or without a good gaming controller, it still renders the game "Crap". NFS has a better grasp at physics modeling where when one pulls the handbrake while in a turn, expect to either be whipped around or upsidedown. So if they are listening and reading this post (doubt it), Thanks for Nothing. I bought the game for the fact that I have several friends who say it is good and we can race each other. Since Atari and Eden Games don't offer any form of support, I can say that this game isn't worth my time. The physics modeling is utter crap full stop.Ĭars don't steer like their suppose to thus rendering this game a complete waste of money. ![]() I haven't heard of the idea of crashing into a car as a mere crunch on a soda bottle while bouncing away from the object being run into. I can't call the Current NFS series to be a simulator as there are quite a bit of arcade like qualities in the game, but I have to say it much more fun if not with the boring plot to drive the cars and crash into things than with TDU2. Need For Speed got this down right with the latest batch of the series. ![]() Power sliding is virtually impossible in cars that would normally be possible in real world applications. Traction is important in the real world model of a car and the arcade like physics of some games I have encountered feel better than what TDU2 has to offer. Test Drive was decent, and now the Unlimited Series needs more than just help. Power sliding, drifiting, etc., all of the good stuff that we could do in real life in the safety and comfort of our own computers. There are games out there that do itself justice like with the original Need For Speed series for example. ![]()
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